
DISOBEY
Team
Art
GameDev
Custom Engine
About the Game
DISOBEY is a stealth-platformer in a dystopian setting. You play as a rebel who oppresses against the oppressive government by using graffiti to bring color into their dull world.
Genre: Stealth-Platformer
Theme: Dystopian
Software: Unity/Custom Engine
Platform: PC
Target Audience: Teens & Adults
Main Role: Art Lead, Technical Artist
Main Mechanics: Hiding & Jumping from guards
Secondary Mechanics: Spray painting graffiti
Unique Selling Point: A stealth platformer with graffiti

DISOBEY was made for DigiPen's Gam200 project, which is to create a game from scratch with a custom engine. This was a group project with 8 people where I worked on both unity and the custom engine to create, implement & deliver on all the art aspects. That includes background, player sprites, UI & cutscenes, VFX. My primary role was art but I participated in the logic creation for enemies & main character
Other Contributions:
- Story
- Game Design & Mechanics discussion
- Game Art, Character Art & UI Designs
- Cutscene & Json Implementation in custom engine
- Creating and scheduling meetings & documents for the team.



Production Journey
Art Lead
As the Art lead, I was in charge of ALL of the art. Yes. Everything. In the span of 6 short months I created everything art related in the game. With that, a ton of ideation. We went for a pixel art style so that it was less taxing on our engine.
Along with that, I implemented all of the JSON code for each sprite & animation inside the game itself.
First thing's first is the moodboards to get the feel of the style the game.
Various Moodboards



This document includes all the moodboards and in-depth art direction to all the sprites.
Game Design Document
This is the entire game design document inclusive of mechanics, art direction, sound direction, story & more
Production
Once the moodboard is done, I work on the sketches and ideation for the character


Early concepts on outfit & enemy
Creation
Then I move onto the animating. I wanted the background to be dull. While the character and her graffiti to be bright colors, to show the contrast







Character Art Assets
This is a zip file with all the character assets, concepts, sketches & finals used during the production of this project.


